Introductory Beginning

Get Adobe Flash 11 Stage3D (Molehill) game programming : PDF

By Christer Kaitila

ISBN-10: 1849691681

ISBN-13: 9781849691680

Written in an off-the-cuff and pleasant demeanour, the fashion and strategy of this ebook will take you on an exhilarating event. Piece through piece, targeted examples assist you alongside the best way by means of supplying real-world online game code required to make a whole 3D online game. every one bankruptcy builds upon the adventure and achievements earned within the final, culminating within the final prize – your video game! should you ever desired to make your personal 3D online game in Flash, then this booklet is for you. This publication is an ideal creation to 3D online game programming in Adobe Molehill for whole newbies. you don't want to understand something approximately Stage3D/Molehill or Flash eleven that allows you to benefit from the examples during this ebook. This e-book assumes that you've programming event in AS3 (Actionscript three)

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Read or Download Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide PDF

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Extra resources for Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide

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So, put on your adventure gear and dive in! The old fashioned way Imagine a medieval world in which all combat is performed with traditional weapons such as swords. This is like previous versions of Flash, where everything is done without hardware 3D acceleration. Suddenly, magic is discovered. It changes everything. This is like the invention of Molehill. Tried and trusted techniques and tools still work very well. Now, however, an additional element exists which can be added to the mix, to add a little sparkle, to add a dash of magic.

For example, the x-axis (the first number in a Vector3D) typically represents the left-right movement. The y-axis is most commonly used for the up-down movement, and the z-axis describes the in-out movement (that is, moving from close to the camera to far away from the camera). In a normal 3D scene, when the z coordinate increases the object, it is seen to be smaller because it is farther away from the screen. Vectors actually have a fourth component, w, but it is rarely used. It is handy to store a rotation.

How is everything put together? What is this "Stage3D" we keep hearing about? Flash 11 graphics are incredibly fast. As we saw in Chapter 1, the reason that it runs so efficiently is that Adobe made the intelligent decision to make your video card do all the work. Molehill does not do things the way you are used to. If you are familiar with 2D Flash programming in AS3, it will feel like you are exploring a strange and unfamiliar land. This exploration of the unknown is exciting and new. So, put on your adventure gear and dive in!

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Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide by Christer Kaitila


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